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	<title>The Project Natal. The Revolution has Come! &#187; xbox live</title>
	<atom:link href="http://theprojectnatal.com/tag/xbox-live/feed/" rel="self" type="application/rss+xml" />
	<link>http://theprojectnatal.com</link>
	<description>All about Microsoft&#039;s Project Natal</description>
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		<title>Rumor: Natal-compatible &#8216;Sonic Free Riders&#8217; coming to XBLA</title>
		<link>http://project-natal.theprojectnatal.com/rumor-natal-compatible-sonic-free-riders-coming-to-xbla/</link>
		<comments>http://project-natal.theprojectnatal.com/rumor-natal-compatible-sonic-free-riders-coming-to-xbla/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 21:30:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.joystiq.com/2010/06/02/rumor-natal-compatible-sonic-free-riders-coming-to-xbla/</guid>
		<description><![CDATA[<div style="text-align: center"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/sonicriders622010580.jpg" /></div>
On Sunday, June 13, Microsoft will host its <a href="http://www.joystiq.com/tag/project-natal">Project Natal</a> event -- you know, <a href="http://www.joystiq.com/2010/05/13/microsofts-e3-project-natal-event-to-feature-cirque-du-soleil-p/">the gala event with Cirque du Soleil</a>? We're betting we'll get details on launch price and date for Project Natal (not to mention its <em>real</em> name) there, but ahead of that event we've got some interesting news on an upcoming Natal title, care of our Joystiq Superspy[TM].<br />
<br />
We're told that Sega is preparing an Xbox Live Arcade game for Project Natal, titled <em>Sonic Free Riders</em>. As you may have guessed, it's a motion-compatible entry in Sega's <a href="http://en.wikipedia.org/wiki/Sonic_Riders">racing series</a>. Players will supposedly steer an on-screen avatar via bodily movement, and will acquire weapons by reaching out toward the screen, and attack other racers by motioning towards them.<br />
<br />
It all sounds very intuitive, but will it be fun? We'll let you know in a few weeks when we touch down in L.A. for E3 2010.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2010/06/02/rumor-natal-compatible-sonic-free-riders-coming-to-xbla/">Rumor: Natal-compatible 'Sonic Free Riders' coming to XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Jun 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.joystiq.com/2010/06/02/rumor-natal-compatible-sonic-free-riders-coming-to-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19500960/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/06/02/rumor-natal-compatible-sonic-free-riders-coming-to-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/sonicriders622010580.jpg" /></div>
On Sunday, June 13, Microsoft will host its <a href="http://www.joystiq.com/tag/project-natal">Project Natal</a> event -- you know, <a href="http://www.joystiq.com/2010/05/13/microsofts-e3-project-natal-event-to-feature-cirque-du-soleil-p/">the gala event with Cirque du Soleil</a>? We're betting we'll get details on launch price and date for Project Natal (not to mention its <em>real</em> name) there, but ahead of that event we've got some interesting news on an upcoming Natal title, care of our Joystiq Superspy[TM].<br />
<br />
We're told that Sega is preparing an Xbox Live Arcade game for Project Natal, titled <em>Sonic Free Riders</em>. As you may have guessed, it's a motion-compatible entry in Sega's <a href="http://en.wikipedia.org/wiki/Sonic_Riders">racing series</a>. Players will supposedly steer an on-screen avatar via bodily movement, and will acquire weapons by reaching out toward the screen, and attack other racers by motioning towards them.<br />
<br />
It all sounds very intuitive, but will it be fun? We'll let you know in a few weeks when we touch down in L.A. for E3 2010.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/02/rumor-natal-compatible-sonic-free-riders-coming-to-xbla/">Rumor: Natal-compatible 'Sonic Free Riders' coming to XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Jun 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/02/rumor-natal-compatible-sonic-free-riders-coming-to-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19500960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/02/rumor-natal-compatible-sonic-free-riders-coming-to-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Terminal Reality seeking programmers for &#8216;seriously high-quality&#8217; Natal project</title>
		<link>http://project-natal.theprojectnatal.com/terminal-reality-seeking-programmers-for-seriously-high-quality-natal-project/</link>
		<comments>http://project-natal.theprojectnatal.com/terminal-reality-seeking-programmers-for-seriously-high-quality-natal-project/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 17:29:00 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
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		<guid isPermaLink="false">http://www.joystiq.com/2009/11/05/terminal-reality-seeking-programmers-for-seriously-high-quality/</guid>
		<description><![CDATA[<div align="center"><a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=20033&#38;accountno=364"><img hspace="0" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/tri-xbox-natal-110509.jpg" /></a></div>
Wait a minute. Now we're confused. We thought one of the major development incentives for joining the motion <em>revolution</em> was to conserve resources in the production department. When your players are busy flailing and flapping -- surging with euphoric endorphins -- they don't exactly notice that you've scaled back on the fancy schmancy rendering and physics; all that excessive cutting edge tech. Heck, they'd barely notice if you repurposed and resold them a game you'd made 5 years ago.<br />
<br />
Motion control, man, it's about getting back to our roots -- a simpler time -- when games were, like, about connecting with our bodies, you know? So when we caught wind of a job opportunity posted by <em>Ghostbusters</em> developer <a href="http://www.joystiq.com/tag/Terminal-Reality/">Terminal Reality</a> and calling for experienced Xbox Live programmers to create "an exciting AAA Natal title," we were sorta like, <em>whoa, guys, you're kinda missing the point</em>.<br />
<br />
<a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=20033&#38;accountno=364">Check this</a>: "If you have a passion to create seriously high-quality action/adventure titles, we're interested in hearing from you!" <em>Really ... passion?</em> That makes it sound like there will be sweat involved -- that's the players' job now. You guys gotta dial it down, maybe dig up some of that old <em>BloodRayne</em> code, put a little "kick-punch-slap" control in there ... Save. Press. Box. Ship. Done.<br />
<br />
[Via <a href="http://shogungamer.com/news/terminal-reality-developing-aaa-natal-game">Shogun Gamer</a>; thanks, Ian]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2009/11/05/terminal-reality-seeking-programmers-for-seriously-high-quality/">Terminal Reality seeking programmers for 'seriously high-quality' Natal project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Nov 2009 12:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=20033&#38;accountno=364">Read</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2009/11/05/terminal-reality-seeking-programmers-for-seriously-high-quality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19224609/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2009/11/05/terminal-reality-seeking-programmers-for-seriously-high-quality/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div align="center"><a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=20033&amp;accountno=364"><img hspace="0" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/tri-xbox-natal-110509.jpg" /></a></div>
<p>Wait a minute. Now we&#8217;re confused. We thought one of the major development incentives for joining the motion <em>revolution</em> was to conserve resources in the production department. When your players are busy flailing and flapping &#8212; surging with euphoric endorphins &#8212; they don&#8217;t exactly notice that you&#8217;ve scaled back on the fancy schmancy rendering and physics; all that excessive cutting edge tech. Heck, they&#8217;d barely notice if you repurposed and resold them a game you&#8217;d made 5 years ago.</p>
<p>Motion control, man, it&#8217;s about getting back to our roots &#8212; a simpler time &#8212; when games were, like, about connecting with our bodies, you know? So when we caught wind of a job opportunity posted by <em>Ghostbusters</em> developer <a href="http://www.joystiq.com/tag/Terminal-Reality/">Terminal Reality</a> and calling for experienced Xbox Live programmers to create &#8220;an exciting AAA Natal title,&#8221; we were sorta like, <em>whoa, guys, you&#8217;re kinda missing the point</em>.</p>
<p><a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=20033&amp;accountno=364">Check this</a>: &#8220;If you have a passion to create seriously high-quality action/adventure titles, we&#8217;re interested in hearing from you!&#8221; <em>Really &#8230; passion?</em> That makes it sound like there will be sweat involved &#8212; that&#8217;s the players&#8217; job now. You guys gotta dial it down, maybe dig up some of that old <em>BloodRayne</em> code, put a little &#8220;kick-punch-slap&#8221; control in there &#8230; Save. Press. Box. Ship. Done.</p>
<p>[Via <a href="http://shogungamer.com/news/terminal-reality-developing-aaa-natal-game">Shogun Gamer</a>; thanks, Ian]
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/05/terminal-reality-seeking-programmers-for-seriously-high-quality/">Terminal Reality seeking programmers for &#8216;seriously high-quality&#8217; Natal project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Nov 2009 12:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href=http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=20033&amp;accountno=364>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/05/terminal-reality-seeking-programmers-for-seriously-high-quality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19224609/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/05/terminal-reality-seeking-programmers-for-seriously-high-quality/#comments" title="View reader comments on this entry">Comments</a></p>


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		<title>Project natal doesn`t need controller</title>
		<link>http://project-natal.theprojectnatal.com/project-natal-dont-need-controller/</link>
		<comments>http://project-natal.theprojectnatal.com/project-natal-dont-need-controller/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 22:39:00 +0000</pubDate>
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		<guid isPermaLink="false">http://theprojectnatal.com/?p=80</guid>
		<description><![CDATA[Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun &#8212; the only experience needed is life experience. Project [...]]]></description>
			<content:encoded><![CDATA[<p>Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun &#8212; the only experience needed is life experience.</p>
<p>Project Natal” is the code name for a revolutionary new way to play on your Xbox 360. Natal is pronounced “nuh-tall”. Project Natal’ represents controller-free gaming and entertainment. It won’t just be the greatest videogames to benefit from so much freedom. In addition to “Project Natal” tracking your full body movement in 3-D, it also recognises your face and facial expressions. It can even detect the change of emotion in your voice. The device also remembers your face and voice so that you can connect to Xbox LIVE without the need to reach for a controller. This is the future!</p>


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		<title>E3 2009 highlights: The Xbox roundup</title>
		<link>http://project-natal.theprojectnatal.com/e3-2009-highlights-the-xbox-roundup/</link>
		<comments>http://project-natal.theprojectnatal.com/e3-2009-highlights-the-xbox-roundup/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 16:45:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.joystiq.com/2009/06/12/e3-2009-highlights-the-xbox-roundup/</guid>
		<description><![CDATA[<div style="text-align: center"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/e3-xbox-roundup-061109.jpg" /></div>
E3 was <em>br&#252;tal!</em> If you blinked, for a <span style="font-style: italic">split/second,</span> you missed something. Even if you were <span style="font-style: italic">trine</span> to keep up, it was a <span style="font-style: italic">blur</span> -- staying <span style="font-style: italic">a.wake</span> like that, you only pushed yourself to the <span style="font-style: italic">brink</span> of your own <span style="font-style: italic">dark void</span>. That's where Joystiq comes in; to <span style="font-style: italic">crackdown</span> on the madness; to <span style="font-style: italic">reach</span> out ... with <em>conviction</em> -- phew! <span style="font-style: italic">Crysis</span> averted.<br /><br />We've scoured the <span style="font-style: italic">dark corners</span> and survived the <span style="font-style: italic">inferno</span> to piece together this roundup of all things Xbox at E3. Why? <span style="font-style: italic">Just 'cause</span> we love you. So, draw <span style="font-style: italic">nier</span> and <span style="font-style: italic">shift</span> your eyes past the break.<p><a href="http://www.joystiq.com/2009/06/12/e3-2009-highlights-the-xbox-roundup/" rel="bookmark">Continue reading <em>E3 2009 highlights: The Xbox roundup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2009/06/12/e3-2009-highlights-the-xbox-roundup/">E3 2009 highlights: The Xbox roundup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Jun 2009 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.joystiq.com/2009/06/12/e3-2009-highlights-the-xbox-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19063251/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2009/06/12/e3-2009-highlights-the-xbox-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/e3-xbox-roundup-061109.jpg" /></div>
<p>E3 was <em>br&uuml;tal!</em> If you blinked, for a <span style="font-style: italic;">split/second,</span> you missed something. Even if you were <span style="font-style: italic;">trine</span> to keep up, it was a <span style="font-style: italic;">blur</span> &#8212; staying <span style="font-style: italic;">a.wake</span> like that, you only pushed yourself to the <span style="font-style: italic;">brink</span> of your own <span style="font-style: italic;">dark void</span>. That&#8217;s where Joystiq comes in; to <span style="font-style: italic;">crackdown</span> on the madness; to <span style="font-style: italic;">reach</span> out &#8230; with <em>conviction</em> &#8212; phew! <span style="font-style: italic;">Crysis</span> averted.</p>
<p>We&#8217;ve scoured the <span style="font-style: italic;">dark corners</span> and survived the <span style="font-style: italic;">inferno</span> to piece together this roundup of all things Xbox at E3. Why? <span style="font-style: italic;">Just &#8217;cause</span> we love you. So, draw <span style="font-style: italic;">nier</span> and <span style="font-style: italic;">shift</span> your eyes past the break.
<p><a href="http://www.joystiq.com/2009/06/12/e3-2009-highlights-the-xbox-roundup/" rel="bookmark">Continue reading <em>E3 2009 highlights: The Xbox roundup</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/12/e3-2009-highlights-the-xbox-roundup/">E3 2009 highlights: The Xbox roundup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Jun 2009 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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