Posts Tagged ‘xbox live’

On Sunday, June 13, Microsoft will host its Project Natal event -- you know, the gala event with Cirque du Soleil? We're betting we'll get details on launch price and date for Project Natal (not to mention its real name) there, but ahead of that event we've got some interesting news on an upcoming Natal title, care of our Joystiq Superspy[TM].

We're told that Sega is preparing an Xbox Live Arcade game for Project Natal, titled Sonic Free Riders. As you may have guessed, it's a motion-compatible entry in Sega's racing series. Players will supposedly steer an on-screen avatar via bodily movement, and will acquire weapons by reaching out toward the screen, and attack other racers by motioning towards them.

It all sounds very intuitive, but will it be fun? We'll let you know in a few weeks when we touch down in L.A. for E3 2010.

JoystiqRumor: Natal-compatible 'Sonic Free Riders' coming to XBLA originally appeared on Joystiq on Wed, 02 Jun 2010 16:30:00 EST. Please see our terms for use of feeds.

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Wait a minute. Now we’re confused. We thought one of the major development incentives for joining the motion revolution was to conserve resources in the production department. When your players are busy flailing and flapping — surging with euphoric endorphins — they don’t exactly notice that you’ve scaled back on the fancy schmancy rendering and physics; all that excessive cutting edge tech. Heck, they’d barely notice if you repurposed and resold them a game you’d made 5 years ago.

Motion control, man, it’s about getting back to our roots — a simpler time — when games were, like, about connecting with our bodies, you know? So when we caught wind of a job opportunity posted by Ghostbusters developer Terminal Reality and calling for experienced Xbox Live programmers to create “an exciting AAA Natal title,” we were sorta like, whoa, guys, you’re kinda missing the point.

Check this: “If you have a passion to create seriously high-quality action/adventure titles, we’re interested in hearing from you!” Really … passion? That makes it sound like there will be sweat involved — that’s the players’ job now. You guys gotta dial it down, maybe dig up some of that old BloodRayne code, put a little “kick-punch-slap” control in there … Save. Press. Box. Ship. Done.

[Via Shogun Gamer; thanks, Ian]

JoystiqTerminal Reality seeking programmers for ‘seriously high-quality’ Natal project originally appeared on Joystiq on Thu, 05 Nov 2009 12:29:00 EST. Please see our terms for use of feeds.

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Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun — the only experience needed is life experience.

Project Natal” is the code name for a revolutionary new way to play on your Xbox 360. Natal is pronounced “nuh-tall”. Project Natal’ represents controller-free gaming and entertainment. It won’t just be the greatest videogames to benefit from so much freedom. In addition to “Project Natal” tracking your full body movement in 3-D, it also recognises your face and facial expressions. It can even detect the change of emotion in your voice. The device also remembers your face and voice so that you can connect to Xbox LIVE without the need to reach for a controller. This is the future!

E3 was brütal! If you blinked, for a split/second, you missed something. Even if you were trine to keep up, it was a blur — staying a.wake like that, you only pushed yourself to the brink of your own dark void. That’s where Joystiq comes in; to crackdown on the madness; to reach out … with conviction — phew! Crysis averted.

We’ve scoured the dark corners and survived the inferno to piece together this roundup of all things Xbox at E3. Why? Just ’cause we love you. So, draw nier and shift your eyes past the break.

Continue reading E3 2009 highlights: The Xbox roundup

JoystiqE3 2009 highlights: The Xbox roundup originally appeared on Joystiq on Fri, 12 Jun 2009 11:45:00 EST. Please see our terms for use of feeds.

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