Posts Tagged ‘Project Natal review’

Kotaku editor Stephen Totilo had the opportunity to give Microsoft’s Project Natal the once-over, thought he had the device all figured out, spotting three flaws in the system. However, it would seem that by his own admission, all three analysis were wrong.
His first thought was that it would not be able to handle multi-player gaming, but project director Kudo Tsunoda directed his attention to a display which showed how easily the device was reading both their bodies as they stood before the sensors.
“We appeared on screen as simplified, mutli-jointed stick figure skeletons within silhouettes of our bodies. It clearly saw us as separate people. There would be no problem, he said, for the system to support a game that let us play at the same time and track our movements separately.”
Totilo thought that he might be able to get away with playing Burnout Paradise one-handed, but it seems that notion, too, was in error.
LOS ANGELES — Microsoft revealed a motion-sensing gadget for the Xbox 360 that it said will change the future of entertainment — and not just play catch-up with Nintendo’s Wii.
If it works as promised, the device could dramatically raise the ante in the competition between the Xbox, Wii and PlayStation and usher in a new era of immersive entertainment.
Code-named Project Natal, the device is a horizontal bar about nine inches wide and stuffed with cameras, depth sensors and array microphones.

SOURCE: Microsoft
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Steven Spielberg and Xbox’s Don Mattrick on the ‘revolutionary’ hands-free control system
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