Posts Tagged ‘kojima productions’
Above, we’ve dropped Capcom’s Keiji Inafune. He sees Natal as an “enhancement” rather than a replacement, saying the current controllers prevent game developers from creating “games without limits.” This of course begs the question: What happens when you combine Garry’s Mod and Project Natal? Our guess: Madness.
Peep developers from Tecmo, Namco, Kojima Productions, Konami, From Software and Sega extolling Natal’s many virtues after the break.
Continue reading TGS 2009: Japanese developers love on Project Natal
TGS 2009: Japanese developers love on Project Natal originally appeared on Joystiq on Fri, 25 Sep 2009 19:44:00 EST. Please see our terms for use of feeds.
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As Imaizumi described, the ideas were figuratively -- and literally -- shocking. "We tried running electric shock waves, install a pulse reader ... we also tried to build a controller that's receptive to the strength of the [player's] grip," he divulged. "We tried a lot, even a transforming controller." It's too bad none of these concepts ever saw the light of day; Kojima could have birthed a truly shocking DualShock.
In the video, Imaizumi also extolled the virtues of Project Natal, mentioning its ability for gesture, voice and color-based interaction. But, as far as we know, Natal doesn't have the ability to zap players with electric shocks. (Though we know to never say "never," you know?)
Continue reading TGS 2009: Kojima toyed with shocking, 'transforming' controllers for MGS4
TGS 2009: Kojima toyed with shocking, 'transforming' controllers for MGS4 originally appeared on Joystiq on Fri, 25 Sep 2009 17:32:00 EST. Please see our terms for use of feeds.

