Posts Tagged ‘jobs’
With Shadow Complex setting very specific week-one sales records on XBLA, Epic and Chair would be kind of nuts to not consider a sequel. One job listing out of a recent crop on Microsoft’s employment boards seems to out that likely scenario, implying that Shadow Complex is a bona fide franchise for Microsoft Game Studios and Epic. Said listing specifically calls for a Lead Producer to “lead the publishing side of games made by Epic: Gears of War and Shadow Complex.”
Additionally, Microsoft appears to be looking for more able bodies to join its growing pool of Project Natal and 343 Industries employees. Existing job listings call for everything from designers to engineers to even a few artists. Sadly, the company isn’t looking for MJOLNIR armor models yet, but just in case, Microsoft, you know how to reach us.
[Via Develop]
Microsoft lists more jobs for Project Natal, 343 Industries; hiring Shadow Complex, Gears of War franchises lead originally appeared on Joystiq on Thu, 19 Nov 2009 17:20:00 EST. Please see our terms for use of feeds.
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Wait a minute. Now we’re confused. We thought one of the major development incentives for joining the motion revolution was to conserve resources in the production department. When your players are busy flailing and flapping — surging with euphoric endorphins — they don’t exactly notice that you’ve scaled back on the fancy schmancy rendering and physics; all that excessive cutting edge tech. Heck, they’d barely notice if you repurposed and resold them a game you’d made 5 years ago.
Motion control, man, it’s about getting back to our roots — a simpler time — when games were, like, about connecting with our bodies, you know? So when we caught wind of a job opportunity posted by Ghostbusters developer Terminal Reality and calling for experienced Xbox Live programmers to create “an exciting AAA Natal title,” we were sorta like, whoa, guys, you’re kinda missing the point.
Check this: “If you have a passion to create seriously high-quality action/adventure titles, we’re interested in hearing from you!” Really … passion? That makes it sound like there will be sweat involved — that’s the players’ job now. You guys gotta dial it down, maybe dig up some of that old BloodRayne code, put a little “kick-punch-slap” control in there … Save. Press. Box. Ship. Done.
[Via Shogun Gamer; thanks, Ian]
Terminal Reality seeking programmers for ’seriously high-quality’ Natal project originally appeared on Joystiq on Thu, 05 Nov 2009 12:29:00 EST. Please see our terms for use of feeds.
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It’s been a while since we’ve heard anything regarding Braid developer Jonathan Blow’s next project, The Witness — however, if a recent post on Blow’s blog is any indication, the “philosophical, and quiet” game might be moving in an unexpected direction. According to the post, Blow is “hiring another programmer into the new company, to do very interesting work with full-body motion tracking.”
We contacted Blow to see if this new hire would be working on The Witness, and whether the motion tracking technology mentioned is Project Natal. He responded by saying he “can’t talk about this right now,” and added, “it may not even actually happen (depending on whether I can find someone qualified to do it!).”
So, there you have it. If you’ve got experience with body movin’ (body, body movin’), it sounds like Blow could use a hand. And an arm! And a torso. And a … yeah, you got it.
Jonathan Blow hiring ‘full-body motion tracking’ programmer originally appeared on Joystiq on Mon, 26 Oct 2009 15:20:00 EST. Please see our terms for use of feeds.
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Microsoft is looking to add 18 new faces to its payroll in an attempt to bolster development on software implementing its new body movin’ technology, Project Natal. These positions run the gamut from producer to audio director, all of which will be based out of Microsoft Game Studios’ campus in Redmond, Washington — indicating that MGS is building an entire team to work on future Natal projects.
If you’re a game developer with clever, original ideas about how the technology can be used, then check out Microsoft’s now hiring page. If you’ve got a clever, original idea about a motion-sensitive Tae Bo fitness game, then keep that garbage to yourself.
[Via Edge Online]
Microsoft hiring 18 for new Natal dev team originally appeared on Joystiq on Wed, 16 Sep 2009 19:00:00 EST. Please see our terms for use of feeds.
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