Posts Tagged ‘halo-reach’
A variety of new job listings have emerged on a Microsoft employment site, including positions for Project Natal and — perhaps more interesting — positions for a new Halo game. These listings for Halo, likely for Halo: Reach, call for designers, AI developers and animators — even a multiplayer game design lead.
As for Project Natal, some listings point to “a large franchise,” whereas others quote “an excellent next-generation” project — which could be just about anything. We confirmed with Microsoft’s Larry “Major Nelson” Hryb that the listings were legit, though he couldn’t provide us with any more info beyond that.
[Via HotBloodedGaming]
Microsoft hiring for Project Natal and Halo originally appeared on Joystiq on Fri, 06 Nov 2009 17:00:00 EST. Please see our terms for use of feeds.
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Speaking to VideoGamer.com, Halo 3: ODST producer Alex Cutting said that the Halo series will only incorporate Microsoft’s motion-sensing Natal “when it makes sense.” Cutting noted, “We’re going to make the games we want to play,” adding that the company “will definitely investigate it,” though he didn’t elaborate on any plans Bungie might have.
Regarding the feasibility of Natal control for first-person shooter, Cutting says that many doubted console FPS play before the advent of dual analog sticks. In other words, there’s room to see controls evolve again. Cutting concluded that he wouldn’t “bet against” Natal, saying, “There is a lot that can be done with it.”
Joystiq readers will recall that Bungie boss Harold Ryon stated earlier this year that he “absolutely” thought Natal could work in Halo: Reach. Given Reach’s likely proximity to the Natal launch, and Halo’s massive following, we don’t think it’s reaching too far to assume it will incorporate the device in some way.
Halo will incorporate Natal ‘when it makes sense’ originally appeared on Joystiq on Fri, 11 Sep 2009 19:30:00 EST. Please see our terms for use of feeds.
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It appears that Halo: Reach may be a warm-up exercise for Natal sales. Bungie Studio President Harold Ryan tells the Seattle Times that he “absolutely” thinks that Reach could use Microsoft’s motion-sensing peripheral (provided both launched around the same time frame).
Let’s take a look at why Project Natal + Halo makes sense:
- The Halo name has helped sell other iffy propositions like Halo Wars.
- The game is already called Reach, come on.
- This answers the question: “How is MS going to get core gamers to buy/upgrade to Natal?”
However, then we must ask: “Do core gamers want to actually exercise with their Halo?” This gamer’s biggie-sized core politely responds, “As long as it involves fries and a shake after.”
It’s no stretch that Halo: Reach could use Natal originally appeared on Joystiq on Mon, 29 Jun 2009 13:30:00 EST. Please see our terms for use of feeds.
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E3 was brütal! If you blinked, for a split/second, you missed something. Even if you were trine to keep up, it was a blur — staying a.wake like that, you only pushed yourself to the brink of your own dark void. That’s where Joystiq comes in; to crackdown on the madness; to reach out … with conviction — phew! Crysis averted.
We’ve scoured the dark corners and survived the inferno to piece together this roundup of all things Xbox at E3. Why? Just ’cause we love you. So, draw nier and shift your eyes past the break.
Continue reading E3 2009 highlights: The Xbox roundup
E3 2009 highlights: The Xbox roundup originally appeared on Joystiq on Fri, 12 Jun 2009 11:45:00 EST. Please see our terms for use of feeds.



