Posts Tagged ‘ea’
|
![]() |
![]() |
![]() |
![]() |
|
![]() |
![]() |
(On the far right: that’s “News” and “Culture” on the top and bottom, respectively)
Continue reading TGS 2009: The Recap Post
TGS 2009: The Recap Post originally appeared on Joystiq on Fri, 02 Oct 2009 22:10:00 EST. Please see our terms for use of feeds.
Kicking off Tokyo Game Show 2009 with a kick digitally translated into a game, Microsoft has announced massive industry support for upcoming motion device Project Natal. Trumpeting a laundry list of gaming industry all-stars from Activision to Ubisoft, it appears that every major publisher is in some way “actively working on games for Project Natal.”
Microsoft says publishers received development kits in early June and have been hard at work ever since. EA’s Peter Moore thinks Natal “could fundamentally change the way people play sports games” while Capcom’s Keiji Inafune says it “will expand the possibilities of gaming.” In fact, Microsoft is so intent on proving that developers love it, the company is hosting a panel at TGS featuring the aforementioned Inafune, Sega’s Toshihiro Nagoshi and Konami’s Hideo Kojima.
Wait a minute, Kojima is working with Project Natal? But we can’t do any of that crazy Raiden ninja stuff!
TGS 2009: Every major publisher ‘actively working on games for Project Natal’ originally appeared on Joystiq on Wed, 23 Sep 2009 21:29:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Sure, The Beatles: Rock Band developer Harmonix has been busy working on next week’s big release for some time now, but did you know it’s also working on “re-energizing” its “core franchises?” Harmonix PR overlord John Drake told CVG as much, saying that while the studio is ready to refocus on its existing portfolio, it’s been busy making sure it got The Beatles game 100 percent right. “We were terrified while making the game, hoping we don’t make [Apple Corps] mad at any point — they’re really nice and easy to work with, but this is The Beatles, you can’t afford to mess this up.”
Considering the longtime rhythm game developer more or less re-energized its Amplitude and Frequency franchises with Rock Band Unplugged, we’re taking a wild stab in the dark here when we suggest Drake’s likely talking about Rock Band 3. And does “re-energizing” in this case mean “adding Project Natal functionality?” We’re not sure yet, but we’ve got our fingers as uncrossed as possible, just in case.
Harmonix to ‘re-energize’ its franchises after The Beatles: Rock Band originally appeared on Joystiq on Wed, 02 Sep 2009 17:15:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments

Harvey Elliott, head of EA’s Bright Light studio, told VideoGamer that he “wouldn’t rule anything out, never say never.” He said that Boom Blox is “about the motion control, it’s about throwing a ball or throwing an object,” and that right now, he “can’t imagine that on other devices at the moment.” Despite saying that a multiplatform release wasn’t impossible, Elliott is “proud” that it’s remained on the Wii so far, saying, “I think it’s the right thing. Who knows for the future.” So it’s more of a “maybe, I guess” kind of thing than “CONFIRMED.”
Since the release of the last Boom Blox, two new motion-based interfaces have been introduced, both of which allow players to mimic the motion of throwing an object. Project Natal would actually allow the player to throw a real ball at the TV, if that player is stupid enough to think that’s a good idea.
Gallery: Boom Blox Bash Party
EA could stack Boom Blox on other consoles originally appeared on Joystiq on Mon, 20 Jul 2009 11:45:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
David Rutter, producer of FIFA for Xbox 360 and PlayStation 3, has put his foot down, literally. He’s not moving it. At least, he’s not moving it to play a 75-minute soccer match in his living room. When asked about the prospect of future FIFAs incorporating motion controls by utilizing Project Natal and Sony’s motion wand, Rutter told VideoGamer.com, “There are a few things we can do, definitely, but we’ve not really started on it yet.” Those few things do not include reinventing the franchise with unintuitive hand and body motions. “If it doesn’t add to the overall thing, then it’s pointless. I don’t want it to be just this distraction, to be quite honest.”
While FIFA might be the exception in an otherwise motion-inspired EA Sports business, we’re sure all the head-nodding, inbounds wrist-flicking minigames you could imagine will be considered — or worse, ported to FIFA 11. The trick, it seems, would be to perfect the motion caption technology: “Kick from the couch in all-new Energy Saver Mode!”
FIFA producer cautious on Natal, PS3 motion wand use originally appeared on Joystiq on Thu, 16 Jul 2009 04:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
David Rutter, producer of FIFA for Xbox 360 and PlayStation 3, has put his foot down, literally. He’s not moving it. At least, he’s not moving it to play a 75-minute soccer match in his living room. When asked about the prospect of future FIFAs incorporating motion controls by utilizing Project Natal and Sony’s motion wand, Rutter told VideoGamer.com, “There are a few things we can do, definitely, but we’ve not really started on it yet.” Those few things do not include reinventing the franchise with unintuitive hand and body motions. “If it doesn’t add to the overall thing, then it’s pointless. I don’t want it to be just this distraction, to be quite honest.”
While FIFA might be the exception in an otherwise motion-inspired EA Sports business, we’re sure all the head-nodding, inbounds wrist-flicking minigames you could imagine will be considered — or worse, ported to FIFA 11. The trick, it seems, would be to perfect the motion caption technology: “Kick from the couch in all-new Energy Saver Mode!”
FIFA producer cautious on Natal, PS3 motion wand use originally appeared on Joystiq on Thu, 16 Jul 2009 04:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Gamasutra has published a very lengthy interview with EA Sports guru Peter Moore, in which he discusses the current plans of the label and the strategies behind sports game development and publishing. Perhaps most interesting are Moore’s thoughts on the new motion control technology revealed by Sony and Microsoft during E3. Moore speaks about the possibilities of the new motion controllers, saying they will impact EA Sports “very positively.”
Moore says that the company is already making plans to bring its “licensed product” and its “fitness product” to these new interfaces. Specifically, Moore imagines how a game like Fight Night or the upcoming EA Sports MMA would work with them, saying, “if it were in a first-person mode it would be very very cool.” Agreed. He calls the new motion controllers a “huge opportunity.”
Other topics in the interview range from the possibilities for smaller, regional titles (like cricket), the future of the Madden series and how EA plans to keep EA Sports Active … um … active in consumers’ minds. Incidentally, this is the same interview in which Moore stated that Metacritic scores aren’t necessarily relevant to the sales of Wii titles.
Peter Moore on the state of EA Sports, motion control originally appeared on Joystiq on Mon, 22 Jun 2009 23:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments

E3 was brütal! If you blinked, for a split/second, you missed something. Even if you were trine to keep up, it was a blur — staying a.wake like that, you only pushed yourself to the brink of your own dark void. That’s where Joystiq comes in; to crackdown on the madness; to reach out … with conviction — phew! Crysis averted.
We’ve scoured the dark corners and survived the inferno to piece together this roundup of all things Xbox at E3. Why? Just ’cause we love you. So, draw nier and shift your eyes past the break.
Continue reading E3 2009 highlights: The Xbox roundup
E3 2009 highlights: The Xbox roundup originally appeared on Joystiq on Fri, 12 Jun 2009 11:45:00 EST. Please see our terms for use of feeds.












