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	<title>The Project Natal. The Revolution has Come!The Project Natal. The Revolution has Come!</title>
	<atom:link href="http://theprojectnatal.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://theprojectnatal.com</link>
	<description>All about Microsoft&#039;s Project Natal</description>
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		<title>Tiger Woods 11 to support PlayStation Motion Controller</title>
		<link>http://theprojectnatal.com/tiger-woods-11-to-support-playstation-motion-controller/</link>
		<comments>http://theprojectnatal.com/tiger-woods-11-to-support-playstation-motion-controller/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 18:57:00 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Project Natal]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/03/09/tiger-woods-pga-tour-11-to-support-playstation-motion-controller/</guid>
		<description><![CDATA[<a href="http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&#38;ndmConfigId=1012492&#38;newsId=20100309006740&#38;newsLang=en"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/tiger11.jpg" alt="" /></a>Much like the star it's named for, it seems the <em>Tiger Woods PGA Tou</em>r franchise isn't adverse to trying new things. EA has announced that the next iteration, <a href="http://www.joystiq.com/tag/tiger-woods-pga-tour-11"><em>Tiger Woods PGA Tour 11</em></a>, will support the PlayStation Motion Controller to "give gamers an authentic interactive swing experience."<br />
<br />
There aren't any other details about Motion Controller implementation at the moment, but the game is slated for release on June 8 -- well before the Motion Controller's <a href="http://www.joystiq.com/2010/01/20/playstation-motion-controllers-release-date-moves-to-fall-2010/">projected</a> fall release. (And before you ask, no mention has been made of support for Microsoft's Project Natal.)<br />
<br />
It may be less flashy, but series fans may be interested to hear the game will also feature the Ryder Cup, allowing for two 12-man teams to face off against each other. <br />
<br />
We say 12-man, but we guess it could be 12 women against 12 men, right? Heck, maybe even 12 women against one man. Can you imagine, one guy trying to keep up with all those women? We sure can't.<br />
<br />
<em><em>Tiger Woods PGA Tour 11</em></em> will be available on June 8 for Wii (with MotionPlus support), Xbox 360, PS3 and iPhone.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2010/03/09/tiger-woods-pga-tour-11-to-support-playstation-motion-controller/">Tiger Woods 11 to support PlayStation Motion Controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Mar 2010 13:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&#38;ndmConfigId=1012492&#38;newsId=20100309006740&#38;newsLang=en">Read</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/03/09/tiger-woods-pga-tour-11-to-support-playstation-motion-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19389981/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/03/09/tiger-woods-pga-tour-11-to-support-playstation-motion-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&amp;ndmConfigId=1012492&amp;newsId=20100309006740&amp;newsLang=en"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/tiger11.jpg" alt="" /></a>Much like the star it&#8217;s named for, it seems the <em>Tiger Woods PGA Tou</em>r franchise isn&#8217;t adverse to trying new things. EA has announced that the next iteration, <a href="http://www.joystiq.com/tag/tiger-woods-pga-tour-11"><em>Tiger Woods PGA Tour 11</em></a>, will support the PlayStation Motion Controller to &#8220;give gamers an authentic interactive swing experience.&#8221;</p>
<p>There aren&#8217;t any other details about Motion Controller implementation at the moment, but the game is slated for release on June 8 &#8212; well before the Motion Controller&#8217;s <a href="http://www.joystiq.com/2010/01/20/playstation-motion-controllers-release-date-moves-to-fall-2010/">projected</a> fall release. (And before you ask, no mention has been made of support for Microsoft&#8217;s Project Natal.)</p>
<p>It may be less flashy, but series fans may be interested to hear the game will also feature the Ryder Cup, allowing for two 12-man teams to face off against each other. </p>
<p>We say 12-man, but we guess it could be 12 women against 12 men, right? Heck, maybe even 12 women against one man. Can you imagine, one guy trying to keep up with all those women? We sure can&#8217;t.</p>
<p><em><em>Tiger Woods PGA Tour 11</em></em> will be available on June 8 for Wii (with MotionPlus support), Xbox 360, PS3 and iPhone.
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/09/tiger-woods-pga-tour-11-to-support-playstation-motion-controller/">Tiger Woods 11 to support PlayStation Motion Controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Mar 2010 13:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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		<title>Microsoft bringing &#8216;the full lineup&#8217; of Natal titles to E3</title>
		<link>http://theprojectnatal.com/microsoft-bringing-the-full-lineup-of-natal-titles-to-e3/</link>
		<comments>http://theprojectnatal.com/microsoft-bringing-the-full-lineup-of-natal-titles-to-e3/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 07:00:00 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Project Natal]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/03/09/microsoft-bringing-the-full-lineup-of-natal-titles-to-e3/</guid>
		<description><![CDATA[<div style="text-align: center"><a href="http://uk.xbox360.ign.com/articles/107/1075174p1.html"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/ricochetwithbasketballs580px.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/gdc2010">GDC 2010</a> is the hotness this week,  but according to Microsoft's Mindy Mount (<a href="http://uk.xbox360.ign.com/articles/107/1075174p1.html">speaking at a tech conference in NYC</a>), <a href="http://www.joystiq.com/tag/e3-2010">E3</a> should be fun this year, too. As you might expect, Microsoft is bringing "the full lineup" of Project Natal titles to <a href="http://www.e3expo.com/">the convention</a> in June.<br />
<br />
We know there are <a href="http://www.joystiq.com/2010/01/12/bach-70-80-of-publishers-working-on-natal-based-games/">a whole bunch of developers</a> working on Natal titles, including <a href="http://www.joystiq.com/2009/06/04/ea-sports-already-working-on-active-for-natal-ps3-motion-control/">EA</a>, <a href="http://www.joystiq.com/2010/01/13/capcom-updating-old-brand-for-natal-not-treating-it-as-a-gimmi/">Capcom</a>, <a href="http://www.joystiq.com/2010/01/19/forza-motorsport-dev-working-with-natal-tech/"><em>Forza Motorport</em>'s Turn 10</a>, and <a href="http://www.joystiq.com/2010/02/12/microsofts-spawnpoint-studios-working-on-natal-launch-title/">SpawnPoint Studios</a>. Mount promises that Microsoft is "putting some of our best people on coming up with great game ideas for this, and we're going to have some great stuff." We'll start working out now to make sure we have enough stamina to flail our limbs<em> </em>all week long.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2010/03/09/microsoft-bringing-the-full-lineup-of-natal-titles-to-e3/">Microsoft bringing 'the full lineup' of Natal titles to E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Mar 2010 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://uk.xbox360.ign.com/articles/107/1075174p1.html">Read</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/03/09/microsoft-bringing-the-full-lineup-of-natal-titles-to-e3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19388708/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/03/09/microsoft-bringing-the-full-lineup-of-natal-titles-to-e3/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://uk.xbox360.ign.com/articles/107/1075174p1.html"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/ricochetwithbasketballs580px.jpg" /></a></div>
<p><a href="http://www.joystiq.com/tag/gdc2010">GDC 2010</a> is the hotness this week,  but according to Microsoft&#8217;s Mindy Mount (<a href="http://uk.xbox360.ign.com/articles/107/1075174p1.html">speaking at a tech conference in NYC</a>), <a href="http://www.joystiq.com/tag/e3-2010">E3</a> should be fun this year, too. As you might expect, Microsoft is bringing &#8220;the full lineup&#8221; of Project Natal titles to <a href="http://www.e3expo.com/">the convention</a> in June.</p>
<p>We know there are <a href="http://www.joystiq.com/2010/01/12/bach-70-80-of-publishers-working-on-natal-based-games/">a whole bunch of developers</a> working on Natal titles, including <a href="http://www.joystiq.com/2009/06/04/ea-sports-already-working-on-active-for-natal-ps3-motion-control/">EA</a>, <a href="http://www.joystiq.com/2010/01/13/capcom-updating-old-brand-for-natal-not-treating-it-as-a-gimmi/">Capcom</a>, <a href="http://www.joystiq.com/2010/01/19/forza-motorsport-dev-working-with-natal-tech/"><em>Forza Motorport</em>&#8217;s Turn 10</a>, and <a href="http://www.joystiq.com/2010/02/12/microsofts-spawnpoint-studios-working-on-natal-launch-title/">SpawnPoint Studios</a>. Mount promises that Microsoft is &#8220;putting some of our best people on coming up with great game ideas for this, and we&#8217;re going to have some great stuff.&#8221; We&#8217;ll start working out now to make sure we have enough stamina to flail our limbs<em> </em>all week long.
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/09/microsoft-bringing-the-full-lineup-of-natal-titles-to-e3/">Microsoft bringing &#8216;the full lineup&#8217; of Natal titles to E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Mar 2010 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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<p><a href=http://uk.xbox360.ign.com/articles/107/1075174p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/09/microsoft-bringing-the-full-lineup-of-natal-titles-to-e3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19388708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/09/microsoft-bringing-the-full-lineup-of-natal-titles-to-e3/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Molyneux combats fear of Natal input lag</title>
		<link>http://theprojectnatal.com/molyneux-combats-fear-of-natal-input-lag/</link>
		<comments>http://theprojectnatal.com/molyneux-combats-fear-of-natal-input-lag/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 22:00:00 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Project Natal]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/03/05/molyneux-combats-fear-of-natal-input-lag/</guid>
		<description><![CDATA[<div style="text-align: center"><a href="http://www.gamesindustry.biz/articles/molyneux-natal-improvements-are-countless"><img width="580" vspace="0" hspace="0" height="333" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fable-responsive-1267815595.jpg" alt="" /></a></div>
The problem of input latency is something that <a href="http://www.joystiq.com/2009/12/18/travelers-tales-director-assesses-sony-and-microsoft-motion-con/">keeps popping up</a> in coverage of Microsoft's <a href="http://joystiq.com/tag/project-natal">Project Natal</a>. It's something we noticed when <a href="http://www.joystiq.com/2009/09/25/tgs-2009-body-on-project-natal-with-space-invaders-extreme/">demoing Natal at TGS last year</a>, something Microsoft promised to address before launch. Apparently, certain outlets are still noticing latency issues, which has prompted both Microsoft and Peter Molyneux to come to the peripheral's defense. The comments come in response to reactions from a recent event held in London for non-enthusiast press.<br />
<br />
Speaking to <a href="http://www.gamesindustry.biz/articles/molyneux-natal-improvements-are-countless">GI.biz</a> (account required), Molyneux noted his "frustration" at seeing the press use a version of Natal that has since been "exceeded many times over." Said Molyneux, "So very often you get a position that what a person's looking at is two, three, four months, a year old and you kind of want to go, 'no, no, it's 10 times better than that!'" He added that there have been "countless" revisions to Natal's camera and software since X10, which was held just weeks ago. Furthermore a Microsoft source told GI.biz that the unit demonstrated in London was "one-tenth as responsive" as the current revision.<br />
<br />
Microsoft doesn't have any Natal presentations planned for GDC next week, but maybe, just <em>maybe</em> Molyneux will show us how far the peripheral has come during his <a href="http://www.joystiq.com/2010/02/02/pixar-molyneux-and-schafer-also-giving-talks-at-gdc-2010/">panel on intuitive game design</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2010/03/05/molyneux-combats-fear-of-natal-input-lag/">Molyneux combats fear of Natal input lag</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Mar 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.gamesindustry.biz/articles/molyneux-natal-improvements-are-countless">Read</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/03/05/molyneux-combats-fear-of-natal-input-lag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19385356/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/03/05/molyneux-combats-fear-of-natal-input-lag/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.gamesindustry.biz/articles/molyneux-natal-improvements-are-countless"><img width="580" vspace="0" hspace="0" height="333" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fable-responsive-1267815595.jpg"  alt="" /></a></div>
<p>The problem of input latency is something that <a href="http://www.joystiq.com/2009/12/18/travelers-tales-director-assesses-sony-and-microsoft-motion-con/">keeps popping up</a> in coverage of Microsoft&#8217;s <a href="http://joystiq.com/tag/project-natal">Project Natal</a>. It&#8217;s something we noticed when <a href="http://www.joystiq.com/2009/09/25/tgs-2009-body-on-project-natal-with-space-invaders-extreme/">demoing Natal at TGS last year</a>, something Microsoft promised to address before launch. Apparently, certain outlets are still noticing latency issues, which has prompted both Microsoft and Peter Molyneux to come to the peripheral&#8217;s defense. The comments come in response to reactions from a recent event held in London for non-enthusiast press.</p>
<p>Speaking to <a href="http://www.gamesindustry.biz/articles/molyneux-natal-improvements-are-countless">GI.biz</a> (account required), Molyneux noted his &#8220;frustration&#8221; at seeing the press use a version of Natal that has since been &#8220;exceeded many times over.&#8221; Said Molyneux, &#8220;So very often you get a position that what a person&#8217;s looking at is two, three, four months, a year old and you kind of want to go, &#8216;no, no, it&#8217;s 10 times better than that!&#8217;&#8221; He added that there have been &#8220;countless&#8221; revisions to Natal&#8217;s camera and software since X10, which was held just weeks ago. Furthermore a Microsoft source told GI.biz that the unit demonstrated in London was &#8220;one-tenth as responsive&#8221; as the current revision.</p>
<p>Microsoft doesn&#8217;t have any Natal presentations planned for GDC next week, but maybe, just <em>maybe</em> Molyneux will show us how far the peripheral has come during his <a href="http://www.joystiq.com/2010/02/02/pixar-molyneux-and-schafer-also-giving-talks-at-gdc-2010/">panel on intuitive game design</a>.
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/05/molyneux-combats-fear-of-natal-input-lag/">Molyneux combats fear of Natal input lag</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Mar 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
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		<title>Suda 51 wants to make new IP for Natal and PlayStation Motion Controller</title>
		<link>http://theprojectnatal.com/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion-controller/</link>
		<comments>http://theprojectnatal.com/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion-controller/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 20:30:00 +0000</pubDate>
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				<category><![CDATA[Project Natal]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/</guid>
		<description><![CDATA[<a href="http://uk.gamespot.com/news/6252758.html"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/suda0927.jpg" alt="" /></a>Grasshopper Manufacture studio head Suda 51 is "very interested" in working on games for both Microsoft's <a href="http://joystiq.com/tag/project-natal">Project Natal</a> and the <a href="http://joystiq.com/tag/playstation-motion-controller">PlayStation Motion Controller</a>, he told <a href="http://uk.gamespot.com/news/6252758.html">GameSpot UK</a>. However, his interest doesn't lie in adapting <em>No More Heroes</em> or other Grasshopper games to the new control scheme.<br />
<br />
"I will make some original IP to fit that control system," he said. <em>No More Heroes</em> was the result of experimentation with the Wii Remote, and the same will be required for the other systems. Suda said that the new IP would be designed in response to the control scheme.<br />
<br />
Suda also spoke about <em>Heavy Rain</em>, saying that he approved of "designs and anything that gives new experiences to the players." Given his history with <a href="http://joystiq.com/tag/flower-sun-and-rain">mindbending adventure games</a>, his interest in the title comes as little surprise.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/">Suda 51 wants to make new IP for Natal and PlayStation Motion Controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Mar 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://uk.gamespot.com/news/6252758.html">Read</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19383261/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://uk.gamespot.com/news/6252758.html"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/suda0927.jpg" alt="" /></a></center>Grasshopper Manufacture studio head Suda 51 is &#8220;very interested&#8221; in working on games for both Microsoft&#8217;s <a href="http://joystiq.com/tag/project-natal">Project Natal</a> and the <a href="http://joystiq.com/tag/playstation-motion-controller">PlayStation Motion Controller</a>, he told <a href="http://uk.gamespot.com/news/6252758.html">GameSpot UK</a>. However, his interest doesn&#8217;t lie in adapting <em>No More Heroes</em> or other Grasshopper games to the new control scheme.</p>
<p>&#8220;I will make some original IP to fit that control system,&#8221; he said. <em>No More Heroes</em> was the result of experimentation with the Wii Remote, and the same will be required for the other systems. Suda said that the new IP would be designed in response to the control scheme.</p>
<p>Suda also spoke about <em>Heavy Rain</em>, saying that he approved of &#8220;designs and anything that gives new experiences to the players.&#8221; Given his history with <a href="http://joystiq.com/tag/flower-sun-and-rain">mindbending adventure games</a>, his interest in the title comes as little surprise.
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/">Suda 51 wants to make new IP for Natal and PlayStation Motion Controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Mar 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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<p><a href=http://uk.gamespot.com/news/6252758.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19383261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Disney won&#8217;t rule out Epic Mickey on 360, PS3</title>
		<link>http://theprojectnatal.com/disney-wont-rule-out-epic-mickey-on-360-ps3/</link>
		<comments>http://theprojectnatal.com/disney-wont-rule-out-epic-mickey-on-360-ps3/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 23:20:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.joystiq.com/2010/02/18/disney-wont-rule-out-epic-mickey-on-360-ps3/</guid>
		<description><![CDATA[<div style="text-align: center"><a href="http://www.gamasutra.com/view/news/27286/DICE_2010_Disney_Execs_Talk_Epic_Mickey_Inspiration_From_Kingdom_Hearts.php"><img hspace="0" height="244" width="580" vspace="0" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/epic-mickey-whoa.jpg" /></a></div>
When Warren Spector's first Junction Point Studios title, <a href="http://joystiq.com/tag/epic-mickey"><em>Disney Epic Mickey</em></a>, was revealed, many gamers were miffed to learn that the game was exclusive to the Wii -- especially after being inundated with some <a href="http://www.joystiq.com/2009/10/29/spector-explains-disparity-between-disney-epic-mickey-concept-sh/">spectacular concept art</a> for the game. It looks like there is still some hope that the game will hit the Xbox 360 and PS3, according to Disney's Graham Hopper.<br />
<br />
Hopper tells <a href="http://www.gamasutra.com/view/news/27286/DICE_2010_Disney_Execs_Talk_Epic_Mickey_Inspiration_From_Kingdom_Hearts.php">Gamasutra</a> that one of the game's core concepts is its "ink and paint mechanic", making it ideal for the Wii. However, now that both Xbox 360 and PS3 will soon support <a href="http://joystiq.com/tag/project-natal">motion</a> <a href="http://joystiq.com/tag/playstation-motion-controller">controls</a> of their own, things might be different. "If we started it 6 months ago we would have potentially thought differently about it," said Hopper. He noted that Disney has "a very large audience base that has Wiis in their home" but that the company isn't ruling out the possibility of a future port to other platforms.<br />
<br />
Making all of this a bit stranger, as Joystiq readers will recall, is that <em>Epic Mickey</em> actually <a href="http://www.joystiq.com/2009/10/28/epic-mickey-was-originally-an-epic-pc-ps3-and-xbox-360-game/">started out as a project for the PC, Xbox 360 and PS3</a>. The game switched to Wii development in 2008 when Disney raised the possibility of a port. At the time, Spector told the company that many of the design ideas wouldn't work on the console, noting that a Wii version would have to "be its own game." Disney apparently agreed, deciding to make the game Wii exclusive. Here we are two years later, and the game just might come full circle.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2010/02/18/disney-wont-rule-out-epic-mickey-on-360-ps3/">Disney won't rule out Epic Mickey on 360, PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Feb 2010 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.gamasutra.com/view/news/27286/DICE_2010_Disney_Execs_Talk_Epic_Mickey_Inspiration_From_Kingdom_Hearts.php">Read</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/02/18/disney-wont-rule-out-epic-mickey-on-360-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19364393/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/02/18/disney-wont-rule-out-epic-mickey-on-360-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.gamasutra.com/view/news/27286/DICE_2010_Disney_Execs_Talk_Epic_Mickey_Inspiration_From_Kingdom_Hearts.php"><img hspace="0" height="244" width="580" vspace="0" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/epic-mickey-whoa.jpg" /></a></div>
<p>When Warren Spector&#8217;s first Junction Point Studios title, <a href="http://joystiq.com/tag/epic-mickey"><em>Disney Epic Mickey</em></a>, was revealed, many gamers were miffed to learn that the game was exclusive to the Wii &#8212; especially after being inundated with some <a href="http://www.joystiq.com/2009/10/29/spector-explains-disparity-between-disney-epic-mickey-concept-sh/">spectacular concept art</a> for the game. It looks like there is still some hope that the game will hit the Xbox 360 and PS3, according to Disney&#8217;s Graham Hopper.</p>
<p>Hopper tells <a href="http://www.gamasutra.com/view/news/27286/DICE_2010_Disney_Execs_Talk_Epic_Mickey_Inspiration_From_Kingdom_Hearts.php">Gamasutra</a> that one of the game&#8217;s core concepts is its &#8220;ink and paint mechanic&#8221;, making it ideal for the Wii. However, now that both Xbox 360 and PS3 will soon support <a href="http://joystiq.com/tag/project-natal">motion</a> <a href="http://joystiq.com/tag/playstation-motion-controller">controls</a> of their own, things might be different. &#8220;If we started it 6 months ago we would have potentially thought differently about it,&#8221; said Hopper. He noted that Disney has &#8220;a very large audience base that has Wiis in their home&#8221; but that the company isn&#8217;t ruling out the possibility of a future port to other platforms.</p>
<p>Making all of this a bit stranger, as Joystiq readers will recall, is that <em>Epic Mickey</em> actually <a href="http://www.joystiq.com/2009/10/28/epic-mickey-was-originally-an-epic-pc-ps3-and-xbox-360-game/">started out as a project for the PC, Xbox 360 and PS3</a>. The game switched to Wii development in 2008 when Disney raised the possibility of a port. At the time, Spector told the company that many of the design ideas wouldn&#8217;t work on the console, noting that a Wii version would have to &#8220;be its own game.&#8221; Disney apparently agreed, deciding to make the game Wii exclusive. Here we are two years later, and the game just might come full circle.
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/18/disney-wont-rule-out-epic-mickey-on-360-ps3/">Disney won&#8217;t rule out Epic Mickey on 360, PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Feb 2010 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href=http://www.gamasutra.com/view/news/27286/DICE_2010_Disney_Execs_Talk_Epic_Mickey_Inspiration_From_Kingdom_Hearts.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/18/disney-wont-rule-out-epic-mickey-on-360-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19364393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/18/disney-wont-rule-out-epic-mickey-on-360-ps3/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Project Natal makes cameo appearance on Smallville</title>
		<link>http://theprojectnatal.com/project-natal-makes-cameo-appearance-on-smallville/</link>
		<comments>http://theprojectnatal.com/project-natal-makes-cameo-appearance-on-smallville/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 16:25:00 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Project Natal]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/02/15/project-natal-makes-cameo-appearance-on-smallville/</guid>
		<description><![CDATA[<a href="http://www.cwtv.com/cw-video/smallville"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/natalville215.jpg" /></a>Did you know that <em>Smallville</em> is shot on location in the future? We weren't aware of this fact until several readers pointed out that <a href="http://joystiq.com/tag/project-natal">Project Natal</a> made an appearance in Friday's episode, "Warrior." <br />
<br />
Want to see Natal gaming in action (as in, pantomimed by an actor)? Start watching <a href="http://www.cwtv.com/cw-video/smallville">this episode</a> at about the 23-minute mark. The awkward product placement makes an already-awkward date scene <em>super-awkward!</em> "Maybe you need to look ridiculous!" the player says, trying to entice Chloe into a game of <em>Ricochet</em>. Could that be the tagline for the ad campaign?<br />
<br />
If you want to watch a thrilling yarn about a cursed comic book, that's the rest of the episode.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2010/02/15/project-natal-makes-cameo-appearance-on-smallville/">Project Natal makes cameo appearance on Smallville</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Feb 2010 11:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.cwtv.com/cw-video/smallville">Read</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/02/15/project-natal-makes-cameo-appearance-on-smallville/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19358594/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/02/15/project-natal-makes-cameo-appearance-on-smallville/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.cwtv.com/cw-video/smallville"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/natalville215.jpg" /></a></center>Did you know that <em>Smallville</em> is shot on location in the future? We weren&#8217;t aware of this fact until several readers pointed out that <a href="http://joystiq.com/tag/project-natal">Project Natal</a> made an appearance in Friday&#8217;s episode, &#8220;Warrior.&#8221; </p>
<p>Want to see Natal gaming in action (as in, pantomimed by an actor)? Start watching <a href="http://www.cwtv.com/cw-video/smallville">this episode</a> at about the 23-minute mark. The awkward product placement makes an already-awkward date scene <em>super-awkward!</em> &#8220;Maybe you need to look ridiculous!&#8221; the player says, trying to entice Chloe into a game of <em>Ricochet</em>. Could that be the tagline for the ad campaign?</p>
<p>If you want to watch a thrilling yarn about a cursed comic book, that&#8217;s the rest of the episode.
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/15/project-natal-makes-cameo-appearance-on-smallville/">Project Natal makes cameo appearance on Smallville</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Feb 2010 11:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href=http://www.cwtv.com/cw-video/smallville>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/15/project-natal-makes-cameo-appearance-on-smallville/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19358594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/15/project-natal-makes-cameo-appearance-on-smallville/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Interview: Aaron Greenberg talks Xbox 1 Live shutdown, hard drives, and Games on Demand</title>
		<link>http://theprojectnatal.com/interview-aaron-greenberg-talks-xbox-1-live-shutdown-hard-drives-and-games-on-demand/</link>
		<comments>http://theprojectnatal.com/interview-aaron-greenberg-talks-xbox-1-live-shutdown-hard-drives-and-games-on-demand/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 00:00:00 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Project Natal]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/02/12/interview-aaron-greenberg-talks-xbox-1-live-shutdown-hard-driv/</guid>
		<description><![CDATA[<img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nge-580w-1263084268.jpg" alt="" />If you thought the jam-packed Xbox lineup on display at the <a href="http://joystiq.com/tag/x10">X10</a> event was exciting for <em>you</em>, imagine being one of the people in <em>charge </em>of it. Microsoft's Aaron Greenberg got to watch reactions to the lineup at the event all day -- except, of course, for the time he took out to speak to us about the crowded game schedule, <a href="http://joystiq.com/tag/project-natal">Project Natal</a>, and more.<br />
<br />
Greenberg remained genial even when faced with familiar questions about the ramifications of the removal of <a href="http://www.joystiq.com/2010/02/05/xbox-live-service-for-xbox-1-games-to-be-discontinued-on-apr-15/">Xbox 1 Live support</a>, and with random, odd questions generated from Joystiq's interview brainstorming session, such as:<br />
<strong><br />
Joystiq: Can you make <a href="http://www.joystiq.com/tag/kudo-tsunoda">Kudo</a> in <a href="http://joystiq.com/tag/kodu"><em>Kodu</em></a>?</strong><br />
<br />
Aaron Greenberg: What?<br />
<strong><br />
I don't know. Don't worry about it.</strong><br />
<br />
Does not compute.<strong><br />
</strong><p><a href="http://www.joystiq.com/2010/02/12/interview-aaron-greenberg-talks-xbox-1-live-shutdown-hard-driv/" rel="bookmark">Continue reading <em>Interview: Aaron Greenberg talks Xbox 1 Live shutdown, hard drives, and Games on Demand</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2010/02/12/interview-aaron-greenberg-talks-xbox-1-live-shutdown-hard-driv/">Interview: Aaron Greenberg talks Xbox 1 Live shutdown, hard drives, and Games on Demand</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Feb 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.joystiq.com/2010/02/12/interview-aaron-greenberg-talks-xbox-1-live-shutdown-hard-driv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19356400/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/02/12/interview-aaron-greenberg-talks-xbox-1-live-shutdown-hard-driv/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p><center><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nge-580w-1263084268.jpg" alt="" /></center>If you thought the jam-packed Xbox lineup on display at the <a href="http://joystiq.com/tag/x10">X10</a> event was exciting for <em>you</em>, imagine being one of the people in <em>charge </em>of it. Microsoft&#8217;s Aaron Greenberg got to watch reactions to the lineup at the event all day &#8212; except, of course, for the time he took out to speak to us about the crowded game schedule, <a href="http://joystiq.com/tag/project-natal">Project Natal</a>, and more.</p>
<p>Greenberg remained genial even when faced with familiar questions about the ramifications of the removal of <a href="http://www.joystiq.com/2010/02/05/xbox-live-service-for-xbox-1-games-to-be-discontinued-on-apr-15/">Xbox 1 Live support</a>, and with random, odd questions generated from Joystiq&#8217;s interview brainstorming session, such as:<br />
<strong><br />
Joystiq: Can you make <a href="http://www.joystiq.com/tag/kudo-tsunoda">Kudo</a> in <a href="http://joystiq.com/tag/kodu"><em>Kodu</em></a>?</strong></p>
<p>Aaron Greenberg: What?<br />
<strong><br />
I don&#8217;t know. Don&#8217;t worry about it.</strong></p>
<p>Does not compute.<strong><br />
</strong>
<p><a href="http://www.joystiq.com/2010/02/12/interview-aaron-greenberg-talks-xbox-1-live-shutdown-hard-driv/" rel="bookmark">Continue reading <em>Interview: Aaron Greenberg talks Xbox 1 Live shutdown, hard drives, and Games on Demand</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/12/interview-aaron-greenberg-talks-xbox-1-live-shutdown-hard-driv/">Interview: Aaron Greenberg talks Xbox 1 Live shutdown, hard drives, and Games on Demand</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Feb 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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		<title>Microsoft&#8217;s SpawnPoint Studios working on Natal launch title</title>
		<link>http://theprojectnatal.com/microsofts-spawnpoint-studios-working-on-natal-launch-title/</link>
		<comments>http://theprojectnatal.com/microsofts-spawnpoint-studios-working-on-natal-launch-title/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 21:30:00 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Project Natal]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/02/12/microsofts-spawnpoint-studios-working-on-natal-launch-title/</guid>
		<description><![CDATA[<div style="text-align: center"><img width="580" vspace="0" hspace="0" height="350" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pnatal_e309.jpg" /></div>
So <em>that's</em> what they're doing! A pair of <a href="http://www.microsoft-careers.com/job/REDMOND-Sr-Software-Dev-Engineer-Project-Natal-Job-WA-98052/651715/">job</a> <a href="http://www.microsoft-careers.com/job/REDMOND-Software-Development-Engineer-Project-Natal-Job-WA-98052/651717/">listings</a> on Microsoft's career site have revealed that the mysterious SpawnPoint Studios is currently hiring for a Project Natal launch title. The listings don't reveal any details about the title, though they do ask specifically for someone to "work on a Natal launch title, built from the ground up in MGS / SpawnPoint Studios." The listing notes further that potential employees will work with "a very strong team fresh off AAA titles, starting a new project in a start-up like environment."<br />
<br />
This is the most we've heard about the studio since Microsoft's Phil Spencer first dropped its name in a <a href="http://www.joystiq.com/2009/10/14/interview-microsoft-game-studios-phil-spencer/">Joystiq interview last year</a>. Spencer then intimated that SpawnPoint was "really doing a lot of the Natal work." Later in the same year, we tried to pry some SpawnPoint info from <a href="http://www.joystiq.com/2009/10/14/interview-microsoft-game-studios-phil-spencer/">343 Industries' Frank O'Connor</a> with little success.<br />
<br />
So, SpawnPoint remains something of a mystery for now, though it sounds like we're guaranteed to know more come the launch of Natal. Hopefully, we'll hear something sooner.<br />
<br />
[Via <a href="http://vgtribune.com/microsofts-spawnpoint-studios-game-is-a-project-natal-launch-title/">VGTribune</a>]<br />
<br />
<a href="http://www.microsoft-careers.com/job/REDMOND-Sr-Software-Dev-Engineer-Project-Natal-Job-WA-98052/651715/">Source</a> - Software Development Engineer-Senior-MGS-Project Natal Job<br />
<a href="http://www.microsoft-careers.com/job/REDMOND-Software-Development-Engineer-Project-Natal-Job-WA-98052/651717/">Source</a> - Software Development Engineer-MGS-Project Natal Job<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2010/02/12/microsofts-spawnpoint-studios-working-on-natal-launch-title/">Microsoft's SpawnPoint Studios working on Natal launch title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Feb 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.joystiq.com/2010/02/12/microsofts-spawnpoint-studios-working-on-natal-launch-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19356228/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/02/12/microsofts-spawnpoint-studios-working-on-natal-launch-title/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img width="580" vspace="0" hspace="0" height="350" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pnatal_e309.jpg" /></div>
<p>So <em>that&#8217;s</em> what they&#8217;re doing! A pair of <a href="http://www.microsoft-careers.com/job/REDMOND-Sr-Software-Dev-Engineer-Project-Natal-Job-WA-98052/651715/">job</a> <a href="http://www.microsoft-careers.com/job/REDMOND-Software-Development-Engineer-Project-Natal-Job-WA-98052/651717/">listings</a> on Microsoft&#8217;s career site have revealed that the mysterious SpawnPoint Studios is currently hiring for a Project Natal launch title. The listings don&#8217;t reveal any details about the title, though they do ask specifically for someone to &#8220;work on a Natal launch title, built from the ground up in MGS / SpawnPoint Studios.&#8221; The listing notes further that potential employees will work with &#8220;a very strong team fresh off AAA titles, starting a new project in a start-up like environment.&#8221;</p>
<p>This is the most we&#8217;ve heard about the studio since Microsoft&#8217;s Phil Spencer first dropped its name in a <a href="http://www.joystiq.com/2009/10/14/interview-microsoft-game-studios-phil-spencer/">Joystiq interview last year</a>. Spencer then intimated that SpawnPoint was &#8220;really doing a lot of the Natal work.&#8221; Later in the same year, we tried to pry some SpawnPoint info from <a href="http://www.joystiq.com/2009/10/14/interview-microsoft-game-studios-phil-spencer/">343 Industries&#8217; Frank O&#8217;Connor</a> with little success.</p>
<p>So, SpawnPoint remains something of a mystery for now, though it sounds like we&#8217;re guaranteed to know more come the launch of Natal. Hopefully, we&#8217;ll hear something sooner.</p>
<p>[Via <a href="http://vgtribune.com/microsofts-spawnpoint-studios-game-is-a-project-natal-launch-title/">VGTribune</a>]</p>
<p><a href="http://www.microsoft-careers.com/job/REDMOND-Sr-Software-Dev-Engineer-Project-Natal-Job-WA-98052/651715/">Source</a> &#8211; Software Development Engineer-Senior-MGS-Project Natal Job<br />
<a href="http://www.microsoft-careers.com/job/REDMOND-Software-Development-Engineer-Project-Natal-Job-WA-98052/651717/">Source</a> &#8211; Software Development Engineer-MGS-Project Natal Job
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/12/microsofts-spawnpoint-studios-working-on-natal-launch-title/">Microsoft&#8217;s SpawnPoint Studios working on Natal launch title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Feb 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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		<title>Fabled interview: Peter Molyneux at X10</title>
		<link>http://theprojectnatal.com/fabled-interview-peter-molyneux-at-x10/</link>
		<comments>http://theprojectnatal.com/fabled-interview-peter-molyneux-at-x10/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 16:55:00 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Project Natal]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/02/12/fable-3-interview-peter-molyneux-at-x10/</guid>
		<description><![CDATA[<div style="text-align: center"><a href="http://www.joystiq.com/photos/fable-3-x10/full/#2702190"><img hspace="0" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/fableiii021210a.jpg" /></a></div>
It doesn't take much for <a href="http://www.joystiq.com/tag/fable-3/"><em>Fable III</em></a> designer Peter Molyneux to get going on <em>and on</em> about his latest project. We even managed to squeeze in a few questions for the Lionhead boss, who was on hand at yesterday's <a href="http://www.joystiq.com/tag/X10/">X10 media event</a> to unveil his studio's next grand fable.<br />
<br />
Of course, it just wouldn't be polite to kick off a conversation with Molyneux without first checking in on the little one.<br />
<br />
<strong>Joystiq: So, how's <em>Milo</em>?</strong><p><a href="http://www.joystiq.com/2010/02/12/fable-3-interview-peter-molyneux-at-x10/" rel="bookmark">Continue reading <em>Fabled interview: Peter Molyneux at X10</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2010/02/12/fable-3-interview-peter-molyneux-at-x10/">Fabled interview: Peter Molyneux at X10</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Feb 2010 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.joystiq.com/2010/02/12/fable-3-interview-peter-molyneux-at-x10/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19355653/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/02/12/fable-3-interview-peter-molyneux-at-x10/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/fable-3-x10/full/#2702190"><img hspace="0" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/fableiii021210a.jpg" /></a></div>
<p>It doesn&#8217;t take much for <a href="http://www.joystiq.com/tag/fable-3/"><em>Fable III</em></a> designer Peter Molyneux to get going on <em>and on</em> about his latest project. We even managed to squeeze in a few questions for the Lionhead boss, who was on hand at yesterday&#8217;s <a href="http://www.joystiq.com/tag/X10/">X10 media event</a> to unveil his studio&#8217;s next grand fable.</p>
<p>Of course, it just wouldn&#8217;t be polite to kick off a conversation with Molyneux without first checking in on the little one.</p>
<p><strong>Joystiq: So, how&#8217;s <em>Milo</em>?</strong>
<p><a href="http://www.joystiq.com/2010/02/12/fable-3-interview-peter-molyneux-at-x10/" rel="bookmark">Continue reading <em>Fabled interview: Peter Molyneux at X10</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/12/fable-3-interview-peter-molyneux-at-x10/">Fabled interview: Peter Molyneux at X10</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Feb 2010 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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		<title>Former EyeToy exec warns of the difficulties facing Natal, &#8216;Arc&#8217;</title>
		<link>http://theprojectnatal.com/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/</link>
		<comments>http://theprojectnatal.com/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 03:00:00 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Project Natal]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/02/08/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/</guid>
		<description><![CDATA[<div style="text-align: center"><a href="http://www.gamesindustry.biz/articles/macdonald-motion-control-will-present-challenges-for-sony-and-ms"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gameyetoyplaylogo580.jpg" alt="" /></a></div>
In <a href="http://www.gamesindustry.biz/articles/macdonald-motion-control-will-present-challenges-for-sony-and-ms">a recent interview with GamesIndustry.biz</a>, Jamie MacDonald, former Vice President of Sony Worldwide Studios (the company responsible for <a href="http://www.joystiq.com/tag/eyetoy">EyeToy</a>), gave out a few pointers to Sony and Microsoft regarding <a href="http://www.joystiq.com/tag/playstation-motion-controller">their respective</a> <a href="http://www.joystiq.com/tag/natal">motion controllers</a>. MacDonald warned that gamers are expecting more from the 360 and PS3's motion gaming than they do from the Wii, due to both consoles' beefier hardware. However, he also warned about implementing "traditional long-form gameplay," lengthy sessions of which would leave players "completely knackered." <br />
<br />
MacDonald's wisest words came when speaking about pricing the two pieces of hardware. He suggested they follow Sony's strategy with EyeToy, where the peripheral and a piece of software came bundled for the price of a normal game, which kept consumers from "paying a premium for the hardware." That's a sweet thought, but it's a little presumptive -- after all, we've yet to hear a price for the two devices. (Hell, we haven't even <a href="http://www.joystiq.com/tag/playstation-motion-controller">heard a <em>name</em> for one of them</a>.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2010/02/08/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/">Former EyeToy exec warns of the difficulties facing Natal, 'Arc'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Feb 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.gamesindustry.biz/articles/macdonald-motion-control-will-present-challenges-for-sony-and-ms">Read</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/02/08/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19349416/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/02/08/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.gamesindustry.biz/articles/macdonald-motion-control-will-present-challenges-for-sony-and-ms"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gameyetoyplaylogo580.jpg" alt="" /></a></div>
<p>In <a href="http://www.gamesindustry.biz/articles/macdonald-motion-control-will-present-challenges-for-sony-and-ms">a recent interview with GamesIndustry.biz</a>, Jamie MacDonald, former Vice President of Sony Worldwide Studios (the company responsible for <a href="http://www.joystiq.com/tag/eyetoy">EyeToy</a>), gave out a few pointers to Sony and Microsoft regarding <a href="http://www.joystiq.com/tag/playstation-motion-controller">their respective</a> <a href="http://www.joystiq.com/tag/natal">motion controllers</a>. MacDonald warned that gamers are expecting more from the 360 and PS3&#8217;s motion gaming than they do from the Wii, due to both consoles&#8217; beefier hardware. However, he also warned about implementing &#8220;traditional long-form gameplay,&#8221; lengthy sessions of which would leave players &#8220;completely knackered.&#8221; </p>
<p>MacDonald&#8217;s wisest words came when speaking about pricing the two pieces of hardware. He suggested they follow Sony&#8217;s strategy with EyeToy, where the peripheral and a piece of software came bundled for the price of a normal game, which kept consumers from &#8220;paying a premium for the hardware.&#8221; That&#8217;s a sweet thought, but it&#8217;s a little presumptive &#8212; after all, we&#8217;ve yet to hear a price for the two devices. (Hell, we haven&#8217;t even <a href="http://www.joystiq.com/tag/playstation-motion-controller">heard a <em>name</em> for one of them</a>.)
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/08/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/">Former EyeToy exec warns of the difficulties facing Natal, &#8216;Arc&#8217;</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Feb 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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<p><a href=http://www.gamesindustry.biz/articles/macdonald-motion-control-will-present-challenges-for-sony-and-ms>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/08/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19349416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/08/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/#comments" title="View reader comments on this entry">Comments</a></p>
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